Large-scale tactical shooter Squad hit Early Access today, although that choreographed trailer shows off less about the game than it does the United States’ defence budget. Squad is from some of the developers behind the Battlefield 2 mod Project Reality, a total overhaul that requires teams to cooperate when faced with vast maps and the brutal realities of proper bullet physics. Squad is pretty much that but newer and shinier—the middle ground between Battlefield and Arma.
This was a Kickstarter baby, raising $435,000 CAD of a requested $184,000, but with the honest caveat that it will take about $3 million to realise the full vision. Offworld Industries has put forward a tentative finish date of late 2016.
trailer:
Back in april, we could see the trailer above which shows us the gameplay.And while the game is still roughly a year away from launch–its estimated release window is “early 2016”–it’s easy to see why people are enthusiastic about it. Squad is, as the name suggests, a squad-oriented shooter with wide-open maps that “will come directly or be heavily inspired from real-world locations through Geographic Information Systems (GIS) satellite data, where authenticity and total tactical freedom to roam will always be part of the game.”
Servers will support up to 100 players, allowing for 50v50 matches between players who choose between Battlefield-esque roles of snipers, machine gunners, medics, helicopter pilots, and more.
Squad is being developed by a group that, at least officially, have no connection with the acclaimed Project Reality mod for Battlefield 2. An FAQ on Squad’s website notes, however, that “nearly all of our developers are retired members of the core Project Reality: BF2 development team, and we are seeking to make Squad the spiritual successor to PR in everything but name.”
There’s no way to buy an early version of Squad just yet, though a crowdfunding campaign is expected to begin sometime in “the next few months.” Those who buy in early will get to play an alpha version, though it’s unclear how much of the game will be available at that point.
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