PES 2016

PES 2016 could be one of the best football games Konami made,but I say could be,because I have strong sense that Konami just do not care that much about PC version.Read further.

gameplay:

The improvements don’t lend themselves easily to snappy back-of-the-box soundbites. I can’t point to a single change or addition that makes all the difference. Rather, it’s a game that has been refined in dozens of small ways, all of which have a cumulatively positive effect. This 2015 year and 2016 version delivering a faster, more responsive and more fluid game of football.Now,many people compare PES to FIFA.It is two different games,but FIFA has looks and PES feels like it,that would be mine explanation in one sentence.But now we can have another comparable thing – we can now easily compare PES for PC and PES made for Playstation.It is kind of like a two complete differently manufactured games.It is absurd how Konami have ups and downs,you cannot know what they are going to do with each version of the same engine, but you do know that PC version isn’t going to get the best effort.

For starters, there’s a much stronger sense of physicality this year. It’s most obvious when players jostle for possession (and, indeed, for position). Before, it often felt like outcomes were binary, but it’s no longer quite so predictable. Context is everything: whether you win or lose the ball in a challenge is dependent on a number of factors, taking into consideration the skill of the players involved and their position in relation to the ball and one another. A clean slide tackle is particularly satisfying: contingent on player momentum, they’re among the most tangible demonstrations of your ability to read the game and your opponent. Referees are thankfully more lenient than in real life: you can barrel into a challenge at speed, cleaning out the player as well as winning the ball, but as long as you make contact, it won’t automatically draw a foul. By the same token, if you repeatedly jab X while running alongside an opponent to attempt a standing tackle, rather than waiting for the right moment to step in, then you’re bound to concede a free-kick.

The idea of player personality goes well beyond the game’s biggest stars.Each of the famous players has been evoked.Each player has his own type of run,passing,look.For example,Raheem Sterling,(not my favorite) has whippet-like pace,but he is vulnerable to opponent defenders.If he comes too close to them  he’ll be easily blown away.G.Pique might be imperious in the air, but his tendency to step up and try to win the ball early can be exploited by clever tactics.Too bad Eric Cantona stopped playing,his character is the one I would like to see on the pitch.

The upshot of this is that game management is more crucial than ever. Substitutions and changes of formation can make all the difference in a tightly fought contest. Introducing a tricky winger for the last 15 minutes against a tired defence, for example, can create havoc. On one such occasion I brought Franck Ribery off the bench in a bid to torment a flagging Borussia Dortmund rearguard: in the minutes that followed, a red card and an own goal turned what had been a tight game into a rout.

The movement of your team-mates, meanwhile, is sensational – to a fault. If you’ve got a full-back that likes to get forward, you’ll often see them streaking down the touchline ahead of your wingers, gesturing ostentatiously to receive the ball. Give the ball away in this situation and you can end up horribly exposed. You can curb their natural instincts by tinkering with tactics, though it’s not always wise to ignore a player’s strengths when you can adjust the system instead.

There’s never any need to remember elaborate button combinations to accomplish your goals. PES subtly simplifies everything, without ever leaving you feeling like you’re not fully in control. Sometimes you might use flicks and step-overs to bamboozle an opponent; sometimes you might only need a sudden change of pace to open up space. There’s a small degree of automation involved, but it’s perfectly calibrated: you might not be directly responsible for the tiny hop that allows you to clear a last-ditch challenge, but you’ll feel it was your own mastery that enabled you to get there in the first place. A step closer to the defender, after all, and they’d surely have robbed you.

Away from the pitch, menus are much more user-friendly, with the ability to pin your favourite game types to the home screen, while Master League has undergone an interface overhaul that makes one of the medium’s best career modes even more enjoyable. I’m not about to list all the licences that are present and those that aren’t, as you can easily find that information elsewhere; besides, it’s clear that while Konami is still trying to grab as many as it can, this is one area where FIFA will always have the upper hand. That said, this year PS4 owners will be able to use option files: assuming the PES community doesn’t suffer a sudden attack of lazyitis, then you should soon be able to import accurate rosters, kits, team names and more.

MyClub mode, meanwhile, has benefited from a number of tweaks that make it more involving than before. Player levelling offers a more tangible sense of individual progress, while supporting squad members can still fulfil a useful role as a trainer. Players will gain additional experience by linking up with these coaches: should they form an affinity, you’ll get an XP boost. If in its debut season MyClub seemed like a slightly tentative attempt to appeal to the FUT crowd, it’s taken a clear and confident step forward to become a worthwhile alternative.

It is hard to pick where Konami made mistake, except constant undermining of PC players.Probably the community will release few patches right away,with transfers,faces,stadiums and it will be cosmetics that the game needs. Players on the field are very impressive,game atmosphere is terrific at the moments,audience is looking something better than previous year.Commentary is not so impressive.But being dynamic as it is – that is PES 2016 engine.Very close to be 10 out of 10.

  • developer:PES Productions
  • publisher:KONAMI
  • date of release:17.september 2015. for PC

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