About a year ago the team working to recreate Morrowind in the Skyrim engine asked for voice actors and sound quality assistants to help them make Skywind sound as good as it looks. They’ve done well in that year, and, in a recent update, have shared videos of three of the completed recordings as they appear in game: an Argonian, a Dunmer, and an Altmer (which sounds like the beginning of a joke, I know). Here’s the Argonian, which is just as growly as you’d expect.
Fun fact: with over 100 people providing dialogue, Skywind has more voice actors than Skyrim.
Slightly less exciting are the examples of models that the team also shared in the blog post: barrels and fishing hooks and other things you might expect to see in towns like Seyda Neen.
The team behind the Morrowind-based Skyrim mod Skywind has released an update video(above), to let everyone know they’re “still alive and working just as hard”.The video was published on Youtube on november 20th 2014.
The video runs through a few of the locations and creatures that those who’ve played Morrowind will recognise, but updated for the Skyrim engine: places like West Gash and Bitter Coast, and creatures like the impressive Kwama Forager and the adorable Guar Pup.
There’s also mention of AI schedules and town clutter, which should serve to make this fan version of Morrowind feel a little more alive than the original. You can also see that intent in the trailer release back in March that shows the reimagined Seyda Neen, the starting town from the game.
We don’t yet know when Skywind will be ready and available, but when it does come out you’ll need legitimate copies of both Morrowind and Skyrim to run it.
You can watch the freshest video called “Rekindle”,showing large mushrooms – brings back nostalgy for Morrowind,nature,rocks,leaves,trees,wildlife,rivers and everything.
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