Nvidia’s “Game Ready Drivers” are GeForce display drivers that have been optimized for new game releases. Right now, there are two ways to do so: You can hop into the GeForce Experiencesoftware that’s humming away quietly in your Windows taskbar, or you can pop over to Nvidia’s driver download page and snag the latest update directly. But soon, according to PC World, that second option will be a thing of the past. Continue reading Nvidia drivers
Category Archives: hardware
Price for Headset Oculus Rift will be around 300dollars
In an interview at the Oculus Connect developer’s conference this afternoon, VP of Product Nate Mitchell told me that the consumer headset, launching in the first quarter of 2016, will cost “at least $300.” The planned consumer Rift will include the headset, sensor, and Xbox One controller. Continue reading Price for Headset Oculus Rift will be around 300dollars
SKYLAKE Tweaks Improve Discrete Graphics Performance
Tests on the first Intel processors running on its new Skylake architecture in early August gave some odd results regarding the performance of games using discrete graphics cards. In some benchmarks, both Haswell and Broadwell, the previous generation CPUs, performed marginally better than or tied with Skylake. When we wrote about Skylake, we mentioned that it was support for new memory and storage bandwidth, not pure CPU speed, that made it a valuable upgrade. Now we’ve got a bit more insight into why Skylake struggled to surpass its predecessors. Continue reading SKYLAKE Tweaks Improve Discrete Graphics Performance
Nvidia GTX 950
The Nvidia GeForce GTX 950 is launching on August 20, according to Japanese tech site Hermitage Akihabara. There are also a number of leaked images of the graphics card from various manufacturers such as PNY, Zotac, and Gigabyte, as well as some technical specifications thanks to Videocardz. Continue reading Nvidia GTX 950